Reverze vs Figma: When the Design Tool Becomes the Bottleneck
Love Figma but it's slow for App Store screenshots? An honest look at when the design tool becomes the bottleneck β and the Figma alternative for app store screenshots I switched to.

Let me be clear before anyone sharpens their knives: I love Figma. I've spent thousands of hours in it, it's one of the best-designed products of the last decade, and this is not a "Figma is dead" post β those are lazy and wrong. Figma is extraordinary at what it's for.
But there's one specific job where Figma quietly became my bottleneck instead of my tool, and it took me too long to admit it: App Store screenshots. So this is a love letter that ends with "β¦but not for this." If you're searching for a Figma alternative for app store screenshots because the tool you adore is somehow making a simple job feel slow, here's exactly when that happens and what I switched to.
What Figma is genuinely unbeatable at
I want to give Figma its full due, because it earns it.
For designing β inventing a visual concept, building a component system, prototyping a flow, doing pixel-level craft on a hero frame β Figma is the best tool that exists. The collaboration is magic. The constraints, the auto-layout, the plugin ecosystem, the way a whole team can work in one file β nothing touches it. If your job is to create a design from scratch, stay in Figma. I do.
The trouble starts when the job stops being design and becomes production.
Can you make App Store screenshots in Figma?
Yes, absolutely β and for the first version, it's great. You set up a frame, drop in a device mockup, place your screen capture, add a headline and background. That part is Figma at its best.
Then the second version of the job begins, and it never ends:
- Every device size is a new frame. iPhone 6.9", 6.5", iPad β each is its own artboard to build and align.
- Export is manual and exact. Apple wants precise dimensions per device, and getting one wrong means a rejected build. You're the export script.
- Text re-flows break per size. A headline that fits the tall frame overflows the wide one, so you nudge, and nudge, and nudge.
- Localization multiplies all of it. Every language is the whole set again, by hand.
- There's no "from URL." Figma can't read your live listing and rebuild it β you start from a blank artboard every time, even when the screenshots already exist.
None of that is a Figma flaw. It's that App Store screenshot production isn't a design problem β it's a logistics problem wearing a design tool's interface.
The exact moment the design tool becomes the bottleneck
Here's the signal I learned to watch for: you stop designing and start operating. When your Figma session is 10% "what should this look like?" and 90% "resize, re-align, re-export, repeat for the next size and the next language" β Figma isn't your creative tool anymore, it's a manual export machine you happen to be running by hand. That's the bottleneck. Not slow software β a world-class design tool being used as a production line, which is the wrong job for it.
I wrote about the day I felt this most acutely β three days lost to ten images β in the faster way than Figma. This post is the why: it's not that Figma is slow, it's that I was asking it to do logistics.
Why Reverze isn't a Figma "alternative" (and kind of is)
Reverze is not trying to replace Figma for design. It can't invent your brand concept, and it's not a canvas for pixel craft. So as a design tool alternative, it isn't one.
But for the production β the 90% that turned Figma into a bottleneck β it replaces Figma entirely. You paste your App Store URL into Reverze's AI Screenshot Rebuild, and it reads your existing listing and rebuilds the whole set into an editable campaign: every device size, every language, text re-flowed to fit, exported correctly, all at once. The "from URL" start that Figma structurally can't do is the whole point β you begin from what already exists instead of a blank artboard.
So the honest framing is: Figma for the design, Reverze for the production. They're not competitors so much as different jobs I stopped forcing one tool to do both of.
Keep Figma for this, use Reverze for that
- Keep Figma for inventing a new visual direction, building your design system, prototyping, and pixel-level craft on a hero frame. It's irreplaceable there.
- Use Reverze the moment the job becomes "produce and maintain the full App Store set across sizes, languages, and every update." That's logistics, and a workflow beats a canvas at logistics every time.
This is the same conclusion I reached with Canva β a brilliant general tool wins at making one thing look good, and loses at the repetitive multiply-everything production. Figma is even better at the "make it look good" part than Canva. It's still the wrong tool for the production line.
The bottom line
If you love Figma, keep loving it β I do, and I open it every week. Just notice when your App Store screenshot work has quietly stopped being design and become data entry with a design tool. That's the moment to stop nudging frames and let a workflow handle the logistics.
Paste your App Store URL into Reverze and feel the difference between designing in Figma and operating it. Then go back to Figma for the part it's actually the best in the world at.
Reverze turns App Store creative production from a multi-day workflow into minutes β paste a URL, rebuild your screenshots, generate new directions, and export production-ready assets. Explore the free tools or start in the app.